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Scp containment breach items

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In the observation room you can see part of 303 through the window. You would have to get the level three keycard from somewhere else in the light containment zone in order to turn on the power to the large door. I separated the idea into three parts to prevent a wall of words.PART ONE: My idea for SCP-303 was for it to be a one time event blocking the large door to 914. Normally most 303 suggestions break the game by trapping the player in one area and rely on 106 or 049 teleporting in to attack the player, but that seemed annoying to me.

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This works as a suggestion board right? If so I will start first by putting one of the 303 ideas I posted earlier on here.